Digital Smarts - Esports: Some Ideas for Including Girls and Downplaying First Person Shooters

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Esports are quickly gaining momentum -- with more colleges and universities offering scholarships to high-school competitors and a projected audience growth rate of 15% in 2020 -- but the gamer base remains primarily male, white and upper middle class. Some K-12 schools, including Hathaway Brown in Ohio, are implementing programs aimed at drawing more girls into Esports and downplaying games that center on first person shooters as their primary plot line.